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From StarTrooper to 2D Game Programming

 
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Claude Vernier



Joined: 23 Oct 2007
Posts: 1

PostPosted: Tue Oct 23, 2007 6:33 pm    Post subject: From StarTrooper to 2D Game Programming Reply with quote

Hello,

Programming in VB for several years, then in C# for several years,
I always wanted to write games. I've followed that webcast from Microsoft
and DigiPen: Webcast-Introduction to 2-D Video Game Development -
www.digipen.edu
at
http://www.digipen.edu/main/Webcast/Introduction_to_2-D_Video_Game_Development.

They teach how to write a vertical-scrolling 2D game using DirectX 9 and C#.
Which is almost want I wanted.... I adapted the code for my project, a 2D
horizontal-scrolling game.

If you know that game, my model is Zelda2: The Adventure of Link on Nintendo
some 20 years ago.... In this game, the hero evolves in an environment a bit
more complex than the StarTrooper game in the webcast, I tried to contact the
people from the webcast but had no luck. If you know a way to contact them...
Smile

So, I would need some help, either on pointers on where to go from here or,
some help on the issue I am facing now.

The way I see it, the game I'm writing will be made of several "worlds" of
about 2000 pixels wide and the screen is only a small window on this "world"
of 640x480 pixels. What I can't understand is how to convert the screen
coordinates into the game coordinates.

Should I explain in more details my problem or is it trivial and all
I have to do is read a book ?

Sorry for my english, it ain't my first language Wink

Thank you for any help,
Claude Vernier

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